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ISSN 2309-0103 www.archidoct.net
Vol. 7 (2) / February 2020
1. Immediate Systems afford their use in a state of immediacy
Affordancesare actionable relationships between animal and environment which exist entirely independently of being perceived or misperceived. In this sense, immediate sys- tems offer the user immediacy independently of their perception, but they depend on successful perception and activation for the user to engage with them. Being human-cen- tered, the IS requires with the human to be in the loop. Human and IS have a reciprocal relationship. The IS can be conceived as ecological niche.
2. Immediate systems shift the boundaries between self and environment.
Gibson describes how tools in use are no longer part of the environment but become an extension of the body of the user. They have capacity to attach to the body, suggesting that there is no strict separation between animal and environment but a shifting bound- ary.Like Gibson’s affordances, the notion of ISis based on a world of ecological reality. In an architectural setting this means that IS shift the relation between human inhabitant and builtenvironment.
3. Immediate systems can afford furnishing the environment with new affordances.
IS are essentially meta-affordant because they afford to furnish the environment with new affordances, and they afford to do so in a state of creative immediacy Architectural imme- diacies are special affordances for modification of the environment. They let the inhabi- tant to project intended affordances onto their surroundings and to explore and navigate alternative constitutions of the environment for their affordances.
4. Immediate Systems in general provide a characteristic set of affordances.
In the following section, a series of examples shall be discussed with the aim of deriving further affordances specific to IS. In the following, these affordances will be called charac- teristics of IS.
3 Characteristics of Immediate Systems
3.1 Introduction
In order to further define the notion of IS, a series of examples will be described and dis- cussed. They were found in the fields of human-computer interaction, behavioral psychol- ogy, performative art, algorithmic art, architecture and industrial design methodology.
While all the following examples share the following characteristics, they are individually described by one of the main characteristics they each exemplify for immediate systems in general:
awareness, guidance, intimacy, embeddedness, mastery and re-framing.
A model of these characteristics can show them as complementary pairs mirrored in the tight feedback loop between the user and the environment:
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Immediate Systems. Human-In-The-Loop Cyber-Physical Systemsthat Embed Design and Implementation in Situations of Use
Christian Friedrich